June Art Challenge - Starscape

Discussion in 'Fan Art' started by Starscape, Jun 21, 2013.

  1. Starscape

    Starscape Commodore Fan Art Challenge Winner

    Joined:
    May 22, 2006
    Location:
    Newcastle upon Tyne, UK
    Well, it's been a while since I entered one of these challenges...

    ...and I'm not quite sure this exactly fits the requirements, but I've had this model sitting, incomplete, on my hdd for years just waiting for me to build the rest of the shot:


    [​IMG]
    Click to enlarge.


    I suppose you could call it "The Pegasus" Remastered? ;)


    .
     
  2. Finn

    Finn Bad Batch of TrekBBS Admiral

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    ^ I think it can't be used if you started before the contest began.

    Otherwise, it looks fine. It may need some detailing or something since it still looks...plastic
     
  3. Kaiser

    Kaiser Rear Admiral Rear Admiral

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    Thats how it should of been :) :techman:
     
  4. Starscape

    Starscape Commodore Fan Art Challenge Winner

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    Perhaps, I should clarify. The only pre-built part is the model. The final composition and rocky background are all new for the contest... I'd thought about building this scene, but I'd never gotten around to it until now.

    Yeah, damned harsh spotlights. ;)
     
  5. Dac

    Dac Commodore Commodore

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    I'd recommend playing with the specularity of the ship and the contrast of the spotlights, but I intentionally kept the contest vague so it would hopefully garner a lot of entries. It's fine by me :)
     
  6. Sarvek

    Sarvek Fleet Captain Fleet Captain

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    Nice work, great take on "The Pegasus". :techman::techman:
     
  7. Klaus

    Klaus Vice Admiral Admiral

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    The plastic look might just be a phase it's going through?

    *ducks*

    ...nice idea!
     
  8. Starscape

    Starscape Commodore Fan Art Challenge Winner

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    May 22, 2006
    Location:
    Newcastle upon Tyne, UK
    ^ :lol: Let's hope so, Klaus.

    Thanks for the comments, everyone and the also the advice, Dac. :bolian:


    Here's my latest attempt, I've tinkered with the textures and lighting:

    [​IMG]
    Click to enlarge.



    I think I'm getting close to what I originally intended. Although, when I look at the renders on a different monitor or different software the contrast changes. It's irritating. ;)
     
  9. Kaiser

    Kaiser Rear Admiral Rear Admiral

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    Perfect :)
     
  10. B.J.

    B.J. Rear Admiral Rear Admiral

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    Nice seeing the Pegasus as it was supposed to be! The newer pic looks a lot better than the first. Not sure about the angle, but would any of those windows be reflecting any of the light back? I'm guessing the texture isn't set up for reflections like that right now.
     
  11. Dac

    Dac Commodore Commodore

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    Exactly this. Even if the original ambassador was kind of matte, I would personally turn up the specularity and put a textured reflection map on it. Also, I think the contrast of the lights is a bit much, have some illumination there just not what you had in the original pic. Maybe whack a slight vignette on there too to make the spotlights seem more pronounced?
     
  12. Starscape

    Starscape Commodore Fan Art Challenge Winner

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    Thanks B.J.. I had to check, but the window's texture does have a touch of reflection to in. The spotlights are pretty much in the same plane as the camera so the angles are wrong for reflections.


    Specularity maps? Please, don't mention specularity maps! I don't know if it's me or Blender, but I just can't seem to get any effect out of them.:shrug: I guess, I need to find some decent tutorials on them.

    I'll see what you mean about the lighting, though.
     
  13. Albertese

    Albertese Commodore Commodore

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    Realistically, there should be alot of bounce-off light making more of the cavern visible. Turn up the ambient light just a bit and I think you'll have nailed it.

    --Alex
     
  14. Starscape

    Starscape Commodore Fan Art Challenge Winner

    Joined:
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    Location:
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    Okay, here's the latest:

    [​IMG]
    Click to enlarge.


    I've played around with the textures and lighting a little more; got some reflections on the windows, etc. And I figured out specularity maps (stupid mistake :brickwall:), whether I've implemented them properly or not... ;)


    Thanks again, for your input, guys. :bolian:
     
  15. lennier1

    lennier1 Rear Admiral Rear Admiral

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    Looks great, but as you can see in http://en.memory-alpha.org/wiki/File:USS_Pegasus.jpg the actual prop was a lot more defined. You'd only get that by blending several textures of volcanic rock together and using either multiple levels of noise displacement or an actual displacement map.
     
  16. Albertese

    Albertese Commodore Commodore

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    I think it looks great!

    --Alex
     
  17. Starscape

    Starscape Commodore Fan Art Challenge Winner

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    Thanks, lennier1, Albertese.

    This is going to have to be my final run at the image. I mixed in a photo of rock into the texture, but not by too much... can't have the rock-face looking too good, it'll show up the model. ;)

    [​IMG]
    Click to enlarge.
     
  18. lennier1

    lennier1 Rear Admiral Rear Admiral

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    Great, that's a definite improvement!

    BTW: Check out the link in post #15. Your model actually looks quite good if you apply 90's TV standards as a comparison baseline.
     
  19. Cjohnson1701

    Cjohnson1701 Lieutenant Commander Red Shirt

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    What 3D Modeling software are you using?

    Cause if your using a Blinn to get your spec/reflections I might have a tutorial for you to use to push the spec in a better direction.
     
  20. Starscape

    Starscape Commodore Fan Art Challenge Winner

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    Thanks again, lennier1.

    Blender. I haven't got too far with lighting and rendering using the software, as you can probably tell, so any help would be appreciated. :bolian: