USS Grandeur - One... More... Time!

Discussion in 'Fan Art' started by Vektor, Mar 21, 2006.

  1. Praetor

    Praetor Vice Admiral Admiral

    Joined:
    Apr 18, 2004
    Location:
    NC
    Awesome as always, Vektor. This is just a beautiful ship. I too think you've nailed the impulse engine look and I actually rather like the 'bare' texturing although I'm sure I'll like the finished texturing even more.
     
  2. miraclefan

    miraclefan Commodore Commodore

    Joined:
    Dec 6, 2008
    Location:
    The F U state of TEXAS!
    How come the CANON ships don't look THIS good?
     
  3. FalTorPan

    FalTorPan Vice Admiral Admiral

    Joined:
    Jan 25, 2000
    Location:
    Out there... thataway.
    Probably because people don't spend thousands of hours working on them. Vektor is a very talented guy, but he also spends much more time on his designs than a typical Hollywood production might spend on any single design.
     
  4. Vektor

    Vektor Rear Admiral Rear Admiral

    Joined:
    Mar 30, 2001
    Location:
    Spokane, WA, USA
    This is certainly true but only up to a point. I doubt that the number of hours I have into this project has yet run into four digits. Just because I've been working on it for five or six years doesn't mean I have been working on it continuously for all that time. Unfortunately, my real job and what semblance of a real life that I have do not leave me much time to indulge in hobbies like 3D modeling, and I'll readily admit that I don't use all of the time I do have working exclusively on the Grandeur. I have occasionally gone for months at a time without even opening the file.

    I'm sure The Commander, Captain Roop and all the others would prefer a bit more alacrity and I don't blame them. I have been trying to dedicate more time to the project but my life is busier than ever these days. In fact, I'm currently sitting in a hotel room in Vancouver, B.C. where I have been attending a business conference. I'll be here for another three days and maybe, if I'm lucky, I'll get a couple of hours to work on the Grandeur some time this weekend before I have to go back to work on Monday.

    I'm not trying to be defensive, and I won't even try to deny that I tend to let my 3D projects drag on for far too long, but I don't think it's entirely fair to compare my situation with someone who works in Hollywood and does this kind of stuff for a living.
     
  5. FalTorPan

    FalTorPan Vice Admiral Admiral

    Joined:
    Jan 25, 2000
    Location:
    Out there... thataway.
    My post was intended to offend. I've been working on a film project in my free time for nearly a decade, so I know what it's like to try to sandwich one of many hobby projects into a busy life.

    You are unquestionably a talented guy. I've enjoyed and been amazed by the many projects that you've shared on this message board.

    The folks in Hollywood are also very talented. They're also often under immense time constraints. Even though they do this sort of thing for a living, and they can often spend many hours on end working on a single project, it's reasonable to assume that they often can't put the same attention to detail into their work that you might be able to put into yours. That's all I was getting at.
     
  6. ThunderAeroI

    ThunderAeroI Rear Admiral Rear Admiral

    Joined:
    Feb 28, 2002
    Location:
    Perpetually being chased by airplanes
    There I fixed it for you
     
  7. Vektor

    Vektor Rear Admiral Rear Admiral

    Joined:
    Mar 30, 2001
    Location:
    Spokane, WA, USA
    No offense taken, and I mentally inserted the "not" on my own. ;)

    Your point about the Hollywood guys not having the time to embellish on every meticulous detail is absolutely correct, and I wasn't trying to imply that just anybody could do what they do given a few extra hours per day. I'd like to think I could reach that level some day and I actually aspire to do so, but I know full well that I'm not there yet, especially in terms of speed. Still, I felt the need to put the "thousands of hours" comment into a bit of perspective.

    It's all good.

    By the way, any TrekBBSers live in Vancouver, B.C.? I've got a whole evning free tomorrow night and I'm still looking for something to do with it. Suggestions welcome.
     
  8. FalTorPan

    FalTorPan Vice Admiral Admiral

    Joined:
    Jan 25, 2000
    Location:
    Out there... thataway.
    D'OH! ThunderAeroI, thanks for the fix, and Vektor, thanks for the mental fix. :)
     
  9. FrontLine

    FrontLine Nekkid Hedonistic Ethical Slut Admiral

    Joined:
    Apr 25, 2003
    Location:
    Killin' Zombies!
    Vektor, as always great work. I stand in absolute awe and my god, has it been that many years already?
     
  10. Vektor

    Vektor Rear Admiral Rear Admiral

    Joined:
    Mar 30, 2001
    Location:
    Spokane, WA, USA
    Added detailing to the warp nacelles:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    I've ditched the hull texturing for now but I am still experimenting with some lighting effects and a translucent material for the bussard membranes.

    And don't ask me what the greebly doo-dad on the "chin" of the nacelles is; it's just something I've been planning to put there for a very long time and now finally got around to. A flow sensor is one possibility.
     
  11. Savage Dragon

    Savage Dragon Not really all that savage Moderator

    Joined:
    Apr 27, 2001
    Location:
    Ottawa, ON
    The nacelles are looking good! :techman:
     
  12. Vektor

    Vektor Rear Admiral Rear Admiral

    Joined:
    Mar 30, 2001
    Location:
    Spokane, WA, USA
    Here's a somewhat unique view showing some further material refinements:

    [​IMG]
     
  13. Praetor

    Praetor Vice Admiral Admiral

    Joined:
    Apr 18, 2004
    Location:
    NC
    My God, those are beautiful nacelles, Vektor.
     
  14. Psion

    Psion Rear Admiral Rear Admiral

    Joined:
    Oct 19, 2001
    Location:
    Lat: 40.1630936 Lon: -75.1183777
    Yeah, I sure do admire Vektor's nacelles ... sick as that sounds.

    You know, those nacelles would make killer phaser or disruptor pistols.
     
  15. Colonel Midnight

    Colonel Midnight Vice Admiral Premium Member

    Joined:
    May 31, 2001
    Location:
    Colonel Midnight
    Bloody Heck, Sir Vek... Beautiful as always!

    Cheers,
    -CM-
     
  16. FrontLine

    FrontLine Nekkid Hedonistic Ethical Slut Admiral

    Joined:
    Apr 25, 2003
    Location:
    Killin' Zombies!
    I love the chrome / shiny metal.
     
  17. Icy_Penguigo

    Icy_Penguigo Captain Captain

    Joined:
    Feb 28, 2007
    Location:
    Tacoma, WA, USA
    Dammit, Vektor! Finish this model! Please, I am begging you! :p
     
  18. ThunderAeroI

    ThunderAeroI Rear Admiral Rear Admiral

    Joined:
    Feb 28, 2002
    Location:
    Perpetually being chased by airplanes
    I liked the honeycomb bussard collector texture better. is there anyway to make a version that has the honeycomb texture in 3D with proper lighting?

    That may look better then just a flat surface, otherwise it looks good.
     
  19. Vektor

    Vektor Rear Admiral Rear Admiral

    Joined:
    Mar 30, 2001
    Location:
    Spokane, WA, USA
    My intention is to restore the honeycomb pattern, though it will still be fairly subtle from a distance.
     
  20. ST-One

    ST-One Vice Admiral

    Joined:
    Oct 28, 2004
    Location:
    Germany - with UHC since the early 1900s
    This looks beautiful. :techman:

    But there is some awfully visible segmentation there *shudder* ;)