Yeah, I modified my Femshep to look like sort of an amalgam of certain female soldiers I've served with. An homage, if you will.
^OK, don't you think that's just a little bit creepy? I also rather enjoyed DAII for what it was. But yes, it definitely had it's flaws (repetitive environments only being the most obvious.) What I'd hope for in DAIII is sort of what they did with ME3. That is to say, take the game-play improvements from the second game and enhance it with the deeper customization of the first. But of course <insert crack about ME3 ending here>. Actually, what bothered me most about the "10 year story arc" was that you never felt that passage of time. It would have been nice if characters showed at least some sign of ageing. Maybe some faint crowsfeet creeping in, hair starting to turn grey, or you know, a change of clothes...I mean are we seriously meant to believe that Hawk was the only person in the city to get more that one new outfit or a change of hairstyle in a decade!? That's just weird.
Heh, that's what kind of bugged me about Assassin's Creed II. The story spans almost 30 years and while Ezio gets a beard, everyone else in 1499 still looks exactly liked they did in 1476.
They may look the same, but Ezio's voice actor did a great job of aging him naturally over the game. I was shocked when my sister played it and I heard how young he sounded in the beginning.
That 10 year progression was very poorly handled. You could have had the game cover a span of a year and it wouldn't have made a bloody difference.
^I know, right?! The gap between the three acts could just as well have been two months as two years. Indeed, in some cases that would actually have been much more plausible!