Random Blender Art

Discussion in 'Fan Art' started by Irishman, Jun 1, 2015.

  1. Irishman

    Irishman Fleet Captain Fleet Captain

    Joined:
    Aug 9, 2004
    Location:
    Charlotte, NC
    Hi guys and gals! I'm excited because after some time away from posting on TrekBBS, and a longer time away from making artwork, I've got some preliminary Blender artwork to share with everyone.

    I'm really taking to Blender quite intuitively, after being turned off to 3D modeling during my brief attempt to learn Sketchup. No offense to Sketchup and those who use it and love it, but it just did not click for me.

    Blender on the other hand? The app is responsive, the toolset is powerful and easy to pick up for me, a 3D newb! :)

    More importantly, the tutorials on Youtube I've found have been brilliant and have encouraged me to continue in learning more.

    Here's my first attempt at Star Trek Blender art, so be gentle!

    http://smg.photobucket.com/user/Irishman/media/TOSpanel.png.html

    The second WIP for this, adding some detail to the comm speaker:

    http://smg.photobucket.com/user/Irishman/media/panel.png.html

    More will come later, but in the meantime, thoughts?
     
  2. Irishman

    Irishman Fleet Captain Fleet Captain

    Joined:
    Aug 9, 2004
    Location:
    Charlotte, NC
    Wow, so many views yet no responses?? Yikes!!

    Should I be worried? Did I post crap?
     
  3. Albertese

    Albertese Commodore Commodore

    Joined:
    May 3, 2003
    Location:
    Portland, OR
    Check out the number of views verses the number of replies on the other threads. A ratio of 1:100 ain't bad.

    The proportions on your model aren't bad. But the "grill" on the speaker should be recessed as should the white light. Also the light ought to have a capsule shaped profile, not an ellipse.

    But it's a good start. You got further than I ever did with Blender, so props to you! Keep it up!

    :)

    --Alex
     
  4. MadMan1701A

    MadMan1701A Commodore Premium Member

    Joined:
    Apr 10, 2003
    Location:
    Milton, FL
    Good start, keep it up :)

    I think you've inspired me to model and print some wall panels like this. :D

    -Ricky
     
  5. Irishman

    Irishman Fleet Captain Fleet Captain

    Joined:
    Aug 9, 2004
    Location:
    Charlotte, NC
  6. Irishman

    Irishman Fleet Captain Fleet Captain

    Joined:
    Aug 9, 2004
    Location:
    Charlotte, NC
  7. Patrickivan

    Patrickivan Fleet Captain Newbie

    Joined:
    Jul 16, 2006
    Good job... And inspiring. Maybe I'll give Blender a try. Google SketchUp (I never updated to the newer version) seems limiting but I can't explain how because I don't use other programmes.
     
  8. Irishman

    Irishman Fleet Captain Fleet Captain

    Joined:
    Aug 9, 2004
    Location:
    Charlotte, NC
    Here's another Trek-oriented piece of Blender art I'm working on:

    My source material is the 2D schematics of the E-nil that David Shaw did back in 2007, using the 1964 Jefferies/Datin measurements. I'm trying to stick closely to that. I'll be using the photo gallery from here http://trekcore.com/blog/2015/05/smithsonian-update-the-experts-have-arrived/ because it provides details on the 11-foot model that I didn't know were even there! Just exceptional work done there by that team and really bringing the ole girl back to life.

    Here's my first couple of simple attempts at a digital version:

    http://smg.photobucket.com/user/Irishman/media/TOStest2.png.html?sort=3&o=1

    And adding the second nacelle rough-in:

    http://smg.photobucket.com/user/Irishman/media/TOStest3.png.html?sort=3&o=0

    Try to ignore the colors and materials. This is just to get the morphology and positioning right. From there, I'll add details, colors, textures, materials and final lighting.
     
    Last edited: Jun 5, 2015
  9. Irishman

    Irishman Fleet Captain Fleet Captain

    Joined:
    Aug 9, 2004
    Location:
    Charlotte, NC
  10. JES

    JES Fleet Captain Fleet Captain

    Joined:
    Feb 14, 2011
    Location:
    Ocoee, Florida
    Eh, I wouldn't be too worried about the lack of comments. I guess that not many people have really much to say.

    And yeah, I know you! Well, not personally, but I know that you've made a design or two, such as the Portsmouth (or spelled something like that).

    I'd like to see more designs like that from you, especially now that you can model them, once you feel comfortable enough with the program of course.
     
  11. publiusr

    publiusr Admiral Admiral

    Joined:
    Mar 22, 2010
    Location:
    publiusr
    I'm just glad to see you back Irishman.
     
  12. Irishman

    Irishman Fleet Captain Fleet Captain

    Joined:
    Aug 9, 2004
    Location:
    Charlotte, NC
    Awww, thanks.

    Me too.
     
  13. Irishman

    Irishman Fleet Captain Fleet Captain

    Joined:
    Aug 9, 2004
    Location:
    Charlotte, NC
  14. B.J.

    B.J. Rear Admiral Rear Admiral

    Joined:
    Jul 14, 2004
    Location:
    Huntsville, AL
    Looking good on the E so far! As for the communications panel, you may want to consider softening the edges, they look quite sharp! Don't know if you've gotten far enough to know the best way to do that, though.
     
  15. MadMan1701A

    MadMan1701A Commodore Premium Member

    Joined:
    Apr 10, 2003
    Location:
    Milton, FL
    I usually just use the bevel modifier for stuff like that... I end up using .025 most of the time. :)

    -Ricky
     
  16. Irishman

    Irishman Fleet Captain Fleet Captain

    Joined:
    Aug 9, 2004
    Location:
    Charlotte, NC
    In playing around with it, I'm probably going to just apply a bevel of just .013. The screen references I'm using aren't as pronounced as what .025 would give me.

    Of course, I could just do control + B and apply edge loops to the bevelled edge in order to really smooth it, but I'll save that trick for something that will benefit from s smoother bevel.

    The problem I'm having is with knife project. I started by trying to modify my knife from the default circle, deleting 75% of the verts, so that only a quarter of a pizza remains. I then extruded from each of the remaining 2 verts on each end of the pizza, to give me an L shape. I shift + D to duplicate and it rotate into place. I zoomed in and merged the verts into one to eliminate the extras, and then Control + J to join all 4 pieces into one cutter. I then was able to use that to knife project into a default cube to test it to see if it would work. It did, but only that one time.

    Problem is, I don't know what I'm doing wrong, but when I get to selecting the two verts in oder to do the alt + m to merge, it only lets me select one vert.

    That's why no updates in the past couple days.

    Thoughts or suggestions?
     
  17. MadMan1701A

    MadMan1701A Commodore Premium Member

    Joined:
    Apr 10, 2003
    Location:
    Milton, FL
    Hmm, no help there. I haven't use that tool... I just use booleans for that type of stuff. :)

    -Ricky
     
  18. Irishman

    Irishman Fleet Captain Fleet Captain

    Joined:
    Aug 9, 2004
    Location:
    Charlotte, NC
    You use booleans for creating a rounded rectangular cutout? A bevelled or subsurfed rectangle pushed inside a rectangle, applying the boolean modifier for difference?

    Any tutorials you could share that might shed some light for me?

    ETA: It worked! Thanks for that. Jeez, I was making things much harder than they needed to be.
     
    Last edited: Jun 11, 2015
  19. MadMan1701A

    MadMan1701A Commodore Premium Member

    Joined:
    Apr 10, 2003
    Location:
    Milton, FL
    Yep, all the time. :) Glad you got it going.

    I always keep a backup object that I hadn't applied the modifier to yet, just in case the boolean doesn't work, or something. :)

    -Ricky
     
  20. Irishman

    Irishman Fleet Captain Fleet Captain

    Joined:
    Aug 9, 2004
    Location:
    Charlotte, NC