I already tested that. We'll just have to adjust the blast color to look consistent regardless of the background, which is no big deal to do.
Thanks. We're not settled on a final look for the weapons effects, but I think Dennis and I are in agreement that it's not going to look like a phaser beam or a Star Wars blaster shot. My feeling is the shots should look like something that would kill you instantly on contact, which means speed, heat and OOMPH!
Dennis, have you seen Iron Sky from the guys who made Star Wreck? Their production values were/are jaw-dropping!
I've seen their trailers - looks awesome. They got some financing for that puppy, too. I budgeted Polaris based on my experience with The Tressaurian Intersection. My best guess at this point, given how these films have evolved and what I know of their financing, is that we're probably working with one of the lowest budgets of any of these films that actually utilize full sets.
Yes, they were very lucky and the film turned out to be very good. I, too, "invested" a grand total of 50 € into their project years ago.
I think Iron Sky's budget in the end was about €10 million. Regarding sets, if they had to touch it or interact with it, they built it but other than that there's a LOT of greenscreen.
Is that movie out in the US yet? I've been semi intrigued by it since I saw the first trailer a few months ago.
Very nice compositing of the viewscreens. I just think it might be a bit confusing for the operators that they are so transparent - you see the display on the opposite side of the table as well (even though it is 120 degrees).
Yeah, I know that this particular effect falls sort of halfway between "cool because it looks cool" and "that would work," and maybe leans more toward the former than the latter. I'm okay with that in this context. Thanks for all the kind words. The work is being done by Michael Struck at NEO f/x.