Star Trek Online Discussion Thread (now free to play!)

Discussion in 'Trek Gaming' started by daedalus5, Sep 3, 2011.

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  1. Amaris

    Amaris Fleet Admiral Admiral

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    The Galaxy class was a science vessel (among other things), built primarily for exploration. She just happened to have a kickass defense system, too. :D

    Every diagram I've seen of the Nebula class, though, shows it to be a bit weaker in the defense department, and higher in the sciences department, when compared to the Galaxy class.
     
  2. syberghost

    syberghost Commander Red Shirt

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    It's happening because they increased the population caps to keep the new players from being shut out by login queues. They're working on stability fixes and further increases. It's a balancing act; there were queues this afternoon, despite the fact the game currently has a higher player cap than it's ever had in its history.

    There were also plenty of people in the office working today on those fixes. If this was easy everybody'd be doing it. :)
     
  3. intrinsical

    intrinsical Commodore Commodore

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    Every single MMO I have played with has had teething issues when faced with a sudden and larger than anticipated increase in the number of players. This isn't something that can simply be solved by just adding more servers and hardware, although having more hardware does help alleviate some of the issues a little.

    Syberghost, I'm assuming you either work for Cryptic or know people who do? If so please feedback to them that as a long time supporter of Cryptic (since day 1 City of Heroes), I'm happy enough with STO and am seriously considering a lifetime subscription. Job well done.
     
  4. Amaris

    Amaris Fleet Admiral Admiral

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    Yep. They'll sort it out. Still...

    [​IMG]

    It can get a little annoying. :lol:
    (screenshot taken 5 minutes ago)
     
  5. USS Mariner

    USS Mariner Rear Admiral Rear Admiral

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    Request to join the TBBS Armada

    erika gabriel@nickmariner

    Joined at the start of F2P, I think I've spent about oh, 40-50 dollars in costumes and interiors, though my best purchase was the TMP costumes and the TOS bundle. As nice as the Galaxy and Destiny Bridges are, the fact that the default interiors blow ass in comparison to the TOS interior in terms of (physically acceptable) scale and interactivity.

    I practically shit my pants when I realized that you can sit in every chair, as well as the neato blast shutters, and trophy options in the lounge.

    Honestly, the lack of both options and any thought in the interior system really prevents me from getting an account (plus my current lack of employment, but I gotta stand by principle :p).

    First, the way one switches from "tactical" view to Bridge view is the largest immersion breaking event in the game. I understand that the game's coding treats the bridge as it's own "world", which is fine, if they would replace beaming out with your character just walking into the turbolift, or if that's too much effort, just cut away from the scene before the beaming animation starts.

    Also, why can't I actually enter tactical view when I'm sitting in my captain's chair? That's a no brainer. And speaking of chairs, why the hell can't I sit in other bridge or ready room seats like I can in the TOS pack? I know it's only a matter of assigning a point to each prop, so why haven't they retroactively done this to every bridge?

    Cryptic, you've really stepped up the game in terms of giving nitpicky fans what they want (the inclusion of TMP department-colored badges is big evidence, even if it's broken for females), and you know we're willing to pay for the extra polish...

    So get to waxing. :p
     
    Last edited: Feb 5, 2012
  6. Jim Gamma

    Jim Gamma This space left blank intentionally. Rear Admiral

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    Most of the answer lies with Atari not being willing to throw more money at a game they thought was "complete" when they bought it - they didn't really understand the concept of MMOs (which are in heavy development all the time to keep people immersed). Most of Atari's games are one- or two-year hits at most, then they fade into memory as new games replace them.

    So yeah, they didn't have the money to work on the things that would REALLY make this game immersive.
     
  7. Hartzilla2007

    Hartzilla2007 Vice Admiral Admiral

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    Wow I never get out of the single digits, I guess priority login is more useful then people on the STO forums thought.
     
  8. Amaris

    Amaris Fleet Admiral Admiral

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    It usually is, but you know how it is with forums. Everyone has to complain about something being wholly unfair. ;)
     
  9. Ayelbourne

    Ayelbourne Fleet Captain Fleet Captain

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    They actually had this implemented at some point during the first year. I have no idea why they changed it back.
     
  10. Johnnymuffintop

    Johnnymuffintop Commander Red Shirt

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    Or even just change the beam-out to walking to, say, your captains chair?
    Another thing that urks me is that I can't sit in EVERY chair on my bridge of I want to. Takes away from the RP elements a bit when I have my entire group of friends on my bridge but can't have them take stations.

    Oh, and something simple that's big bugging me. Those damn pop ups asking me if I want to warp to a different sector and making me do a COMPLETE stop EVEN THOUGH I already told it to set a course to a different sector block. Is is that hard to add some scripting saying "if course to location X is plotted, only launch pop-up prompt for location X unless a directional key is pressed."?
     
  11. intrinsical

    intrinsical Commodore Commodore

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    I agree with this. I have played with all three Cryptic MMOs so far and in general I have been happy with what they have come up with. STO did stun me a little in terms of the number of issues and obvious bugs I have encountered as well as the lack of polish. The most blaring of which are non-functional bridges (this is a near-game breaker for me) and a bug that cause me my Klingon character to fall under the world and prevents him from completing the mission that have apparently gone unfixed for a very long time.

    These seem to be issues stemming from Atari pushing STO to go live way too early and pushing Cryptic to focus on content creation rather than fixing what I consider as important bugs and issues. I have no experience with PWE as a publisher, but I hope they do a better job of managing this game.
     
  12. CorporalClegg

    CorporalClegg Fleet Admiral Admiral

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    Gravity Well III is kind of OP against heavy cruisers.

    The first time I used it, I burned one down in less than ten seconds. I actually though something was wrong with the game. :lol:
     
  13. Amaris

    Amaris Fleet Admiral Admiral

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    I feel bad for Cryptic. They're obviously pushing all of their resources into doing their best, but with all the upper level stuff going on, they can't keep on top of everything.
     
  14. Rocketeer

    Rocketeer Captain Captain

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    The Nebula cruiser is technically the same as the Galaxy but with a shorter frame and additional sensors giving it more of a scientific mission. Although I can't stand the Galaxy class, the Nebula is one of my favorites. It's Doc Lee's current ship, the "USS Dragon Turtle".


    Sorry but I'm almost afraid to ask - what's up with the blue horse? I came home from work and my daughter was watching something like that on Youtube. I made her get off and do her homework. I don't mind her skipping her schoolwork for Star Trek, but blue horses are out of the question... :-P
    .
     
    Last edited: Feb 7, 2012
  15. Rocketeer

    Rocketeer Captain Captain

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    I love the TOS bundle. It's fun to put on the TOS uniforms, invite your firends and climb through the jefferies tubes.

    One thing that I wish the game had (but would be difficult to implement), it the ability of players to work together on a single ship. Imagine inviting others to occupy the bridge positions on your ship. Using voice chat, you direct your engineers, tactical and science officers on what you need done. I used to play an old paper base game that had this option. You would just hand out a different console sheet to each player. The captain just coordinated the action and gave orders. Wishful thinking...

    .
     
    Last edited: Feb 7, 2012
  16. Rocketeer

    Rocketeer Captain Captain

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    See if you can find a purple Gravimetric Scientist DOFF. They create aftershock gravity wells. You'll be unstoppable.

    .
     
  17. Captain_Amasov

    Captain_Amasov Fleet Captain Fleet Captain

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    Well there's a proper Defiant interior coming along with the new FE series, and CaptainGeko has said in an interview recently that there's plans for a Galaxy and Intrepid-class ship interior too.
     
  18. Hartzilla2007

    Hartzilla2007 Vice Admiral Admiral

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    Didn't also say something about a Soverign interior also being in the works, or am I wrong about that.
     
  19. Amaris

    Amaris Fleet Admiral Admiral

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    I love the Galaxy class, myself, but I also like the Nebula class. I have one outfitted more for gathering than I do fighting, and it's called the "Richard Dawkins". It's a nice balanced ship, IMO.

    That would be Rainbow Dash, from "My Little Pony: Friendship is Magic". The scene itself is from the episode "Read It And Weep". If it helps any, in the Season 2 premiere episode "The Return of Harmony", the voice of the villain "Discord", was voiced by John de Lancie, and behaved like Q from TNG. It turns out the people behind Studio B, the animators for the MLP show, are nerds. :D
     
  20. Hartzilla2007

    Hartzilla2007 Vice Admiral Admiral

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    You know the best thing about being able to make more than one character is that you never have to choose between your favorite ships as you can use them all on differnet characters.
     
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