LCARS input

Discussion in 'Trek Tech' started by ThunderAeroI, Oct 30, 2012.

  1. ThunderAeroI

    ThunderAeroI Rear Admiral Rear Admiral

    Joined:
    Feb 28, 2002
    Location:
    Perpetually being chased by airplanes
    Maybe it's just what the name implies and only for access and retrieval, but how in the world of Trek do you enter information into the thing?

    Are there any screenshots or samples of actual data entry screens?
     
  2. KamenRiderBlade

    KamenRiderBlade Rear Admiral Rear Admiral

    Joined:
    Oct 24, 2012
    I would assume it's like modern day touch screen, only with more confusing UI design thanks to Michael Okuda. They have proven within Star Trek that they have Speech Recognition technology in ENT. That's how alot of people prefer to write their logs. Just talk until it's done.

    Granted Michael Okuda is no Computer Scientist or Programmer. I would've come up with more interesting and logical design myself. But I have the benefit of looking back now with my knowledge of computers and programming to fall back on.
     
  3. ThunderAeroI

    ThunderAeroI Rear Admiral Rear Admiral

    Joined:
    Feb 28, 2002
    Location:
    Perpetually being chased by airplanes
    Actually I quite like using the LCARS interface I made for my computer application. It uses the classic LCARS design with 1/3 of the screen above the bar and 2/3 below with the controls on the right and when needed it has a sub form that uses the left facing horseshoe pattern inside the lower 2/3. I have a moving record of user actions in the top 1/3 and It seems to run well on an android phone. The key is to make use of the shoulders-bars and make everything function and accessible - which isn't hard with OnClick, OnMouseOver, etc.

    A sanitized version is shown here: [​IMG]

    But entering user input is something that can't be easily done without a mouse. Like entering text by your hand, changing dates, etc. This is only for the browsing of existing data. Clicking on the 'Controls' buttons on the right makes an overlay with additional options for each record row. Clicking "Form Utilities" opens an overlay with some export to 3rd party options.

    I have some ideas on how best to do it with only a touchscreen, but I was hoping their was some source material to go back to.
     
  4. danellis

    danellis Captain Captain

    Joined:
    Mar 15, 2010
    Location:
    UK
    Bear in mind that *a lot* of consoles in StarTrek are in at least two parts (think of the stations at the back of the Enterprise-D bridge), not "only a touch-screen" at all.

    This construction lends itself to any "keyboard and monitor" analogy that;s needed in any particular circumstance (doesn't Data use a QWERTY keyboard in "penpals"?) - only the keyboard's reconfigurable to whatever best suits the user's needs.

    dJE
     
  5. F. King Daniel

    F. King Daniel Fleet Admiral Admiral

    Joined:
    Nov 5, 2008
    Location:
    A type 13 planet in it's final stage
    There's a QWERTY in "Pen Pals"? I've been trying to spot one in Trek for decades, and I thought JJ Abrams' Star Trek was their first appearence on a starship.
     
  6. ThunderAeroI

    ThunderAeroI Rear Admiral Rear Admiral

    Joined:
    Feb 28, 2002
    Location:
    Perpetually being chased by airplanes
    I have never seen a QWERTY in any Star Trek, about the only thing closest is their small computer terminals that have a keyboard like in the captains office. So the point remains how do you enter information only with touch.
     
  7. F. King Daniel

    F. King Daniel Fleet Admiral Admiral

    Joined:
    Nov 5, 2008
    Location:
    A type 13 planet in it's final stage
    Just in case anyone's interested, here's a QWERTY from STXI (they were on the perimeter consoles)
    [​IMG]
     
  8. Boris Skrbic

    Boris Skrbic Commodore Commodore

    Joined:
    Dec 14, 2010
    How? Obviously, by tapping various buttons labelled 3069, 1987, 4077, 12314123124123124 in carefully memorized sequences, which is harder than typing an SMS on a dialpad. But then, once the user's competence has been confirmed by the AI (and this is when the camera does a closeup out-of-universe), some of the obscure numbers are helpfully replaced with readable text, though a few remain in corners and such, to be unlocked by further memorized sequences. Essentially it's a security feature, allowing only trained Starfleet crewmembers to access the full LCARS functionality.
     
  9. Sandoval

    Sandoval Fleet Captain Fleet Captain

    Joined:
    Jul 21, 2010
    I love the arrogance!

    Take that Michael Okuda! :lol:
     
  10. KamenRiderBlade

    KamenRiderBlade Rear Admiral Rear Admiral

    Joined:
    Oct 24, 2012
    You look at the layout of his LCARS and tell me it's understandable.

    He has random buttons with random sets of letters and numbers assigned to them.

    How is anybody supposed to figure out what is what short of memorization.
     
  11. Unicron

    Unicron Boss Monster Mod Moderator

    Joined:
    May 8, 2003
    Location:
    The Crown of the Moon
    I don't think it was ever his intent for every panel and button to be instantly recognizable, just to be futuristic looking. Okuda's primary contribution to the franchise has been art and graphical design.
     
  12. KamenRiderBlade

    KamenRiderBlade Rear Admiral Rear Admiral

    Joined:
    Oct 24, 2012
    For that, I do appreciate it.

    But as for a logical working computer GUI, that's a whole different story.
     
  13. Crazy Eddie

    Crazy Eddie Vice Admiral Admiral

    Joined:
    Apr 12, 2006
    Location:
    Your Mom
    LCARS isn't a graphical interface. It's actually a telepathic interface that takes input directly from your thoughts and intentions and displays output accordingly.

    The only reason it has buttons and panels is so that the user can push the button that corresponds most directly to the subject matter his thoughts correspond to, to make his workflow easier to categorize. The voice interface is supplemental to this and is used for general inquiries that are hard to categorize. Otherwise, the entire system simply reads your thoughts and uses the tactile commands to help you organize your own thought processes.
     
  14. Sandoval

    Sandoval Fleet Captain Fleet Captain

    Joined:
    Jul 21, 2010
    It was just meant to look futuristic in 1987. Which it did.

    It doesn't need to be workable as a real life user interface, it just has to look pretty. Just like everything else in Star Trek doesn't actually need to work.

    You need to get over this.

    And you wouldn't have done a better job than Michael Okuda.
     
    Spaceship Jo likes this.
  15. SchwEnt

    SchwEnt Fleet Captain Fleet Captain

    Joined:
    Jan 5, 2005
    I agree, it was never intended to be a working user interface. It was more artistic visual than workable design and that's all it needed to be. It excelled at that.

    Besides, when it was created in the mid-'80s, what real-life GUI existed as a basis for comparison?

    And the gibberish that appears meaningless wasn't really meant to be read on-screen, it was background detail. If meaning must be sought, I'd attribute it to some LCARS specifics that is meaningful to users aboard starships but not to our familiar 21st century systems. We've got some systems only a few decades old today that would appear unrecognizable to many current users. So what's a couple centuries from now? I imagine even "computers" as we understand them today may be so far removed from today's tech as to be completely different altogether.

    But back on topic... that some have configured LCARS into a workable design today is fantastic. I love it.