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Old August 29 2007, 04:56 AM   #18
Lieutenant Commander
Re: The Art of Star Trek: Reanimated - The Sequel

Ptrope said:
Just thought I'd post a couple new shots, now that I'm starting to find the time to do a bit more modeling again. These are WIPs of the Klingon briefing room, seen in "The Time Trap" in TAS; the general layout of the room is based upon what was seen in the episode, but I'm trying to flesh out the design a bit. There will be considerably more detail when this is done, as there will be the equivalents of Enterprise's tabletop viewer and comm stations, as well as hardware and comm screens on the walls and at the doorways.

Original scene from episode (Screenshot courtesy


The chairs used are nothing like those in the episode; I designed them with this project in mind, and added a more robust chair on the long edge of the table where I consider the ship's captain would normally sit, in the place of honor.

Standard chair
Captain's chair (removed the arms for the briefing room)

It's hard to see in this shot, but the briefing room has a cathedral ceiling, with a large lighting module hanging directly over the table; the image from the episode gave me the impression that this room was considerably larger and more impressive than Starfleet's utilitarian architecture.

I really have learned to like TAS.
I didn't see it when it originally aired, and had only seen bits and pieces in reruns.

But about a year and a half ago I bought a set of the LaserDiscs online along with a LaserDisc player.

I came to really enjoy them.

I'm hoping one day fans will be able to reasonalbly easily create their own episodes via some blend of 3D/Cartoon animation.

Some of the non-photo, yet near-photo 3D art and clips I've seen on the net seem to be less satisfying then actual cartoons though.

Someone suggested once - can't take credit for it myself - that perhaps cartoons tend to cause less problems with immersion

because more realistic 3D animation causes you to snap in and out of your level of "suspension of disbelief"

due to the fact that at so many moments it looks almost real that that

near reality cause one to be distracted.

Whereas while watching a simpler cartoon, after a couple of minutes you have just accepted that you are viewing an artificial universe, and maintain the suspension of disbelief throughout.

To ramble a bit less and perhaps ask you an actual constructive question...

Are there any 3D animation tools that can take a 3D animation and make the characters' interactions appear to have been drawn in 2D?

Essentially allowing one to script the creation of 2D animation?

Not that having a team of artist put together such an animation the traditional hand drawn way might not be better,

such a routine could be a lot less labor intensive though, issues of artistic tradition aside...
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