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Old March 16 2014, 07:55 PM   #66
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Re: Batman: Arkham Knight

Owain Taggart wrote: View Post
I actually think civilians would add to the experience and possibly open up new opportunities. Infamous had civilians that you could either kill or revive to give the player experience towards unlocking new powers. They could create random encounters similar to RDR, hearing them call out for help and hearing it from a distance or rooftops, which could end up being either traps or genuine calls for help, and experience varying depending on how fast is one to react.
That's basically how the "Crime in Progress" system worked in Arkham Origins. Having the streets filled with civilians just doesn't work (especially when the Batmobile is in play -- the "everyone magically jumps out of the way" gimmick was incredibly poor and silly in L.A. Noire; it really doesn't fly when you're driving a four-wheeled black death machine).
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