Owain Taggart wrote:
Yeah, definitely. I think that in single-player, the smaller city size could have maybe been designed as sort of villages that are played individually, forming a bigger city as it grows, similar to burroughs or hamlets, etc.
Like SimCity4? Each city was part of a grid, so when you ran out of room in one city you could begin building in the neighbouring city and feel like you were working on a single giant city. That would have been a decent workaround for the small city sizes, but for some reason they chose to space them out across the regions with nothing but wilderness dividing them.