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Old November 17 2013, 01:39 AM   #112
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Re: XCOM: Enemy Unknown

I was surprised at how big of a leap it was between normal and classic. It took me 5 or 6 tries on Classic and lots of adjustments to my strategy to have a game where I didn't lose right away. Meld pretty much screws up the biggest improvement I made, which was moving my squad in a slow, compact group to avoid waking up every damn alien on the map.
"If it weren't for stupid, difficult races, there'd simply be no point to living."

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