Re: XCOM: Enemy Unknown
I was surprised at how big of a leap it was between normal and classic. It took me 5 or 6 tries on Classic and lots of adjustments to my strategy to have a game where I didn't lose right away. Meld pretty much screws up the biggest improvement I made, which was moving my squad in a slow, compact group to avoid waking up every damn alien on the map.
"If it weren't for stupid, difficult races, there'd simply be no point to living."
Sometimes you just gotta roll the hard six- Bill Adama