View Single Post
Old November 16 2013, 05:20 PM   #108
Rear Admiral
archeryguy1701's Avatar
Location: Cheyenne, WY
Send a message via Yahoo to archeryguy1701
Re: XCOM: Enemy Unknown

I've enjoyed Enemy Within lots. They've made plenty of cool changes and the new features are great. I like the fact that they rebalanced the ability trees so that there are fewer clear-cut answers. With the exception of a couple spots in the first game, I knew exactly which abilities I wanted my soldiers to have. Now, there's a lot more tough choices.

I won't spoil it for anyone who hasn't played it or heard about it, but the new Council Mission where you go to the fishing village is a bitch... with my Mec and her flamethrower still in sickbay, Run & Gun canceling out the new Close & Personal effect, and my heavy completely whiffing on a rocket fire, my entire squad was dead in two alien turns. This current gameplay (on Classic Impossible) may never recover from this round of devastation.

Initially, I thought Meld and the self-destruct timers was a little gimmicky, but it has grown on me. Definitely adds a new dimension of challenge to the game. A guy I follow on Youtube released this video of him falling into the ultimate Meld trap from hell...

"If it weren't for stupid, difficult races, there'd simply be no point to living."

Sometimes you just gotta roll the hard six- Bill Adama
archeryguy1701 is offline   Reply With Quote