Re: Star Trek Online Discussion Thread (now free to play!)
Am I the only one that liked it? It was a table setting mission with a lot of dialogue, and I thought they put a lot of effort into the details.
Needed to be way harder.
The basic story was good. The problem is, what should have been a heart pounding escape from enemy territory with important intel (while saving New Romulus). Yet, there's no sense of danger while playing the mission and instead, it somehow got turned into a yawnfest.
They did a terrible job with pacing the mission by adding unnecessary and boring tasks like "checking the numbers" and scanning cargo boxes. As a result the tension in the story is totally lost.
"The way I see it, every life is a pile of good things and bad things. The good things donít always soften the bad things, but vice versa, the bad things donít always spoil the good things and make them unimportant."
Last edited by intrinsical; November 5 2013 at 06:09 AM.