Rules: Part 6 - Font, Events, and Action
Game Master (GM) - Bold
Character - (Character Name) - "Quoted speech"
Out of Character - (OC: Italic and bracketed)
During events, the GM sets up the scene.
The away team teleports down to the complex. It's a mess. Who ever attacked it seems to be gone.
If a character wanted more information, he could investigate it by rolling the appropriate Skill+Attribute, in this case Investigation+(Intelligence or Wits). For a person with Investigation at 2 and an Intelligence of 3, they'll roll 5 dice. Every result 7 and up counts as a success. The more successes, the better the outcome.
"Maybe I should check closer."
Roll Investigation + Wits
(I'm still playing with the D10 email to GM system will post link later.) The roller and the GM will see the results.
In the case of 0 successes:
There is an unknown field blocking scans.
In the case of 1 success:
(Character) is aware a phaser fight took place.
In the case of 5 successes:
(Character) knows Klingons caused this, and they're over there.
Combat, dodging, even singing works on the same system