Okay, King Daniel
, fair enough that Spock didn't actually build the "Jellyfish" to be a time machine. But it became one, and quite obviously so, and it strikes me as going against the grain of the character to not have him consider how that happened and whether he could use that to save billions of souls, before deciding rather illogically to use it in another Impulse Act of Revenge and kill a few hundred. (For an emotionless character, we have two films where Spock could have been played by Sally Field.)
But I shouldn't stray too far from the topic, lest the moderator call me out. You do have a point, Daniel
, in that throughout the franchise is sprinkled the ingredients with which any character can make a Magic Reset Button. And if the characters were smart enough to realize that fact... well, then, any jeopardy or danger they're put in, or any negative consequences they would ever have to face, would be reversed. Which could threaten to make the entire series somewhat pointless if handled poorly enough.
That said, I think it's ridiculous for any writer to saturate an episode or movie with ingredients for all sorts of Magic Reset Buttons (e.g., transporting between any two points in space including inside warp bubbles, tossing a teaspoon of red matter into space resulting in instant time/space wormholes, etc.), and then to force the viewer into accepting that the only reason the characters don't open their eyes and use these devices as Magic Reset Buttons
, is because they're too stupid. It's not good storytelling to create magic plot devices for the express reason of moving the plot along and advancing the jeopardy, and that for unexplained reasons can't be used to simply resolve the whole issue (e.g., instantly transport Nero off the Narada and onto the Gorn homeworld).
Modern Trek viewers are modern sci-fi viewers, and their expectations have been raised since 1967 or 1987. Some of the silly bits that you've parodied in your videos (like the two-minute elevator ride from deck 1 to deck 2, which had me howling on the floor) are places where the seams are showing in a program that we all love anyway and have learned to laugh at and forgive. It's these glaring inconsistencies in the modern version of the product, which I believe make true fans wish they have those two-minute, eight-foot elevator rides back again.
DF "I'd Pay Money to See That Turbolift as a Six Flags Ride" Scott