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Old August 6 2006, 04:48 AM   #151
Vektor
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Location: Spokane, WA, USA
Re: USS Grandeur - One... More... Time!

More progress on the warp nacelles...






I think these are pretty self-explanatory. All I'll say is that I know there is some segmentation visible, especially in the second image with the tight close-up on the bussard collector. My intent is to be able to use this model for animation so I am working hard to keep the polycount down, but I should still be able to fix most of the obvious stuff in the final modeling stages. By the way, the current polycount is about 186,000 for the entire model, but I haven't even started freezing and optimizing the Sub-D's yet so I'm still hopeful of staying under 200K.
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