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Old August 14 2013, 01:55 PM   #513
Re: TOS Enterprise Interiors -- Unreal 3 Engine

Robert Comsol wrote: View Post
Put next to the advanced and timeless phaser II design, it looks like a relict from another time and era, IMHO (and might have been the reason from the producers' point of view not to reuse it in the regular series).

I always felt it was more that the phaser II was supposed to be so powerful, one didn't really need a "rifle" version.

The production, however, probably didn't reuse the rifle because they didn't own the design and would have to pay royalties for a reuse (if they were allowed to even reuse it at all).
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