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Old August 10 2013, 08:53 PM   #108
J.T.B.'s Avatar
Re: So many Mirandas/So few Constitution-refits?

Which means guided missile cruisers of the early/mid 1960s operated the same way as starships: guns at close range, missiles at longer range. This is very much UNLIKE the WW-II analogy, where guns are used at medium range and torpedoes ... are used at suicidally close range
In TOS, phaser guns were used from as close as 50m to 75,000km and beyond - which also was about the same as their photon torpedoes. Their "specific constraints" that gave them variable power output and equal ability to destroy gives them a flexibility not present in any 1960 (or WW2) comparison. (Well, the torpedoes in TOS and presumably TMP were weaker than the phasers, but I digress.)
These comparisons break down because they aren't good parallels. A torpedo was a ship killer, or at least had a good chance at knocking one out of the game with one hit. Unlike photon torpedoes.

The primary ship-board guided missiles in the '60s were SAMs because enemy aircraft, booming along at 10 or 15 times a surface vessel's speed, were a greater danger to surface warships (and especially the carriers that DLGs, CLGs, DDGs escorted) than other surface warships. Not really good Trek parallels there.

Photon torpedoes were originally supposed to be more like torpedoes, depth charges or mines as the plot required. But as it developed, for real-world comparisons, it's more like the age of sail and phasers are guns, and photon torpedoes are a guns with a few tricks.
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