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Old July 28 2013, 01:59 PM   #9
Boris Skrbic
Re: Why so many ship classes? doesn't seem realistic.

Because the advent of CGI made it cheaper to build models and give the producers something "new" all the time. In-universe, clearly significant advances were made in the areas of industrial replication and computer simulation, allowing Starfleet designers and engineers to revise components and experiment with hitherto unseen architecture.

Shipyards closer to Earth were equipped with the new technology sooner than those in the vicinity of DS9, which had to make do with reused components (read: motion control still being used in parallel with CGI). However, by the late 2370s, the new technology became nearly ubiquitous, which makes future component reuse fairly unlikely save in the hands of certain fan-modellers.
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