Re: TOS Enterprise Interiors -- Unreal 3 Engine
Wow...never realized there were so many uniform/rank braid variations, outside the most obvious things to notice (early shoulder zippers, spacing variance between rank braids over the seasons, etc). This project seems to have evolved considerably beyond a simple Connie walk-through. Most impressive, and very educational.
I may appear unoccupied to you, but at the molecular level, I'm really quite busy.