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Old July 12 2013, 02:40 PM   #449
137th Gebirg
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Wow...never realized there were so many uniform/rank braid variations, outside the most obvious things to notice (early shoulder zippers, spacing variance between rank braids over the seasons, etc). This project seems to have evolved considerably beyond a simple Connie walk-through. Most impressive, and very educational.
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