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Old July 10 2013, 05:34 AM   #420
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Location: Ocean Springs, Mississippi
Re: TOS Enterprise Interiors -- Unreal 3 Engine

Mytran wrote: View Post
I see you've stuck to the same seam lines as the actual costumes, excellent! Were you planning to make the concealed zips slightly visible (as per the constraints of a TV series) or make them truly "invisible"?
They'll be truly invisible, for now anyway. Until I get to be a master at this sculpting program, intense details will have to wait ; )

I'd like to finish up the uniform (with all its color and rank variations) and model a head and hands to go with it, just so I can start to plop this guy into my render screenshots.
Donny Versiga

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