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Old July 10 2013, 05:54 AM   #418
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Location: Ocean Springs, Mississippi
Re: TOS Enterprise Interiors -- Unreal 3 Engine

After about 5 days of overloading my brain with ZBrush tutorials, I decided to go ahead and tackle the standard Starfleet uniforms. I have to say, I'm liking what I'm able to do with this program...

These are of course super-high-resolution models (millions of polygons), and will have to be reduced to size that a game engine can handle. However, with the modern tools available, the difference will be negligible.

I'm sick of video games making everyone so incredibly buff,, so I tried to model these so that they look like the average "fit" crew member of the Enterprise.

How are these looking? This is my first time building a character model of any sorts, so I need input. Thanks!

Donny Versiga

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