Bad thoughts wrote:
My bigger problem with economics as portrayed in the show is not how people are incentivized to work (some minimum that gets power to the household replicator), but that it says little about consumer choices. It's been shown many times that people have tastes that cannot be satisfied by the replicator. Who gets to eat at Siskos? Where does Riker get real eggs? Why should Quark stock yammuk sauce? Why should someone hold onto antique spectacles?
I had this conversation with my players at a tabletop RPG who, essentially, as their FIRST question about my game was to resolve the money-issue. It's why I decided they were a cashless socialist society (but credits=money).
In-universe, however, they have people who apparently prefer "organic" and keep antiques.