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Old June 24 2013, 08:54 PM   #1284
Lee Enfield
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Location: Germany
Re: USS Grandeur - One... More... Time!

Technically it's more of a final gathering artifact than a light leak, per se. I'm using an HDRI environment map on an inverted sphere surrounding the model to provide all of the lighting. When used by itself, this method often produces such artifacts, especially near the "terminator" between light and shadow along rounded edges or curved surfaces. Blurring the HDRI image sometimes helps, or adding another light source to "trick" the final render algorithm into smoothing out the artifacts.
Understood! But it still has something to do with an interacting sample cache of your irradiance map being to low in resolution to meet your needs. I usually call that artifact a light leak, wether its dark or light...

Bottom line, though, is that it wasn't worth trying to fix for a WIP image.
Yes, thats definitively true.



Btw, I really love the white finish of ST:FC in your ship. Please, don't change it too much!
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