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Old June 24 2013, 09:09 PM   #290
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Location: Ocean Springs, Mississippi
Re: TOS Enterprise Interiors -- Unreal 3 Engine

Robert Comsol wrote: View Post
GSchnitzer wrote: View Post
As a side note, I guess if one were really ambitious, one could make software that would let users "select the stardate you would like to see represented in this room" to capture all temporal variants.
Did you just provide an idea for the gaming experience? Some time travel story elements and looking at the exam room's details tells you what stardate it is / what time frame you are in.
I have actually always wanted to put in a "flashback" mission that took place on the ship during the Pike era. Now that would be worth the extra work.

Also, I'd rather not go into too much debate about little things like the mirror from The Deadly Years. I'm going to have to pick and choose some of the smaller details to satisfy both the majority of fans and the "accuracy aficionados". After all is said and done, I want this to remain a fun project for myself and the fans of TOS.

Redfern wrote: View Post
Hmm, what IS the story behind that "lizard" on the bulkhead? Both "in story" and particularly the real life Desilu production?l
That's something I would like to know as well!
Donny Versiga

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