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Old June 24 2013, 07:47 PM   #288
Robert Comsol
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

GSchnitzer wrote: View Post
I think most people would neither know nor care "when" a room is from.
I think it depends on the target audience you want to reach (one of my favorite subjects in a couple of recent threads), but foremost the artist has to feel good about what he is doing, regardless of the outcome.

GSchnitzer wrote: View Post
As a side note, I guess if one were really ambitious, one could make software that would let users "select the stardate you would like to see represented in this room" to capture all temporal variants.
Did you just provide an idea for the gaming experience? Some time travel story elements and looking at the exam room's details tells you what stardate it is / what time frame you are in.

Bob

@ 137th Gebirg

I agree, but I'm afraid these were mostly filmed from the side so it must be a nightmare just to try to portray these accurately.
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