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Old June 24 2013, 06:54 PM   #286
Co-Executive Producer
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Robert Comsol wrote: View Post
GSchnitzer wrote: View Post
I'm trying to think of what people will be wanting to and expecting to see.

Although there are some who are undoubtedly going to use this "walk through" and say: "I will be extremely disappointed if this walk-through game neglects to include that yellow square that you can see at the door jamb behind Doctor M'Benga for a few frames in 'That Which Survives'."

My hunch is, if I were to play the odds, would be that more people would say "Let's check and see if they remembered to put in Lieutenant Galway's mirror from "The Deadly Years".
But then such fans, you mentioned last, would also notice that there is no intercom / alert panel next to the exam bed, and neither was the Jefferies Separator there in "The Deadly Years", yet (and neither did the intercom panel in the doorframe to the bedroom exist yet, before it could be covered up for Season Three).

In the deck plan drafts for Deck 7 I did now inevitably run into the same kind of problem. For a number of reasons I was unable to place the Season Three Office into either the medical ward from "The Way to Eden" or "Turnabout Intruder", because of the different content of the "multi-purpose rooms".

In "Wink of an Eye" we clearly see in the background the Season Three office (because of the scary skull painting over the office's nurse desk). However, the view from the lab into the corridor and the multi-purpose room vis-a-vis reveals a table with a viewscreen which doesn't match the content of the aforementioned multi-purpose rooms.
The only multi-purpose room I got left was the (unseen) one from "The Deadly Years" and therefore the Season Three office is apparently the same one we saw in Season Two, except that the lizard near the doorframe has gone and instead we have a certificate or something on the opposite side and the "scary skull" further back above the Nurse desk.
So which office of Dr. McCoy should be represented, the one from Season Two or the Season Three one after the redecoration (since the 1970's photo novels featured the Season Two office rather often, the Season Three version had a "fresh" feel to it, IMHO)?

GSchnitzer wrote: View Post
I guess Donny will be deciding if he wants to insert stuff that he thinks people will want to or expect to see, or if he wants, instead, to dress the sets merely as we last left them four decades ago.

Absolutely, that's his creative choice alone. But since he does know all the subtle differences to make it screen-accurate, mixing elements from different seasons could make it appear to look like he didn't know.
  • Once elements are mixed this will invite accuracy aficionados to criticize Donny for not being accurate and I wonder how one could come up with a satisfying explanation that wouldn't sound like an excuse.
  • Feature the sets as they were last seen and none of this will ever happen as the "last seen argument" is rather terminal and no one could seriously find fault with that, IMHO.
In my deck plan project I'm constantly torn between what I believe to be expectations versus what is accurate. I have decided to favor accuracy, and not just only because it's the solution that at the end of the day hopefully raises less questions to answer than the other option. But this is just my 0.02 $ and other approaches have other merits, of course.


Another good thing would be that Donny could still illustrate the Season Two (or Season One) sets at a later time.
"Ooooo! I really hope I get to see a close up of that stuffed salamander not being mounted on the wall. The accuracy of not having that taxidermy salamander there would be delightful and fun to experience. I really hope it's absent!"

I think no one (well, hardly anyone), will notice or care--much less take an absolute delight in the absence of stuff they've encountered in three years of TOS--regardless of any seeming anachronisms. The notion that all these numerous slightly variant permutations of all these rooms we encounted during three years of the show actually all co-existed contemporaneously with one another is, frankly, kind of goofy--but maybe that's just me.

I would put in all kinds of stuff, regardless of chronology--but that's probably just also me. Like I do on our real Phase II sets, I would be mindful of not loading up every room with too much crap, trying to catch every permutation that we saw--like a wall communicator on each side of the door jamb between the Examination Room and the Ward Room. Also, there are indded things that are contradictory, so some things would undoubtedly have to go. But I would throw out contradicatory things based on their interestingness, not based on their chronology. I think most people would neither know nor care "when" a room is from.

I'm aware that we wouldn't want McCoy (or anybody) to look like a hoarder--with every possible variant and item being represented and jam-packed into one place; things could look pretty busy. But I would resist the temptation to have an INT. KIRK'S QUARTERS that has Mike Minor astronomical artwork on the walls and then also have a back-up INT. KIRK'S QUARTERS that just has boring trapezoidal wall decorations. It's not like the I'd want to see the Enterprise rooms as we last saw they in whaterver episode in which they made their final appdearance. I think in many instances, the interestingness and entertianment value of the sets diminished over time--especially during the third season. I don't know if the end of the third season is actually what every one would want to see.

As a side note, I guess if one were really ambitious, one could make software that would let users "select the stardate you would like to see represented in this room" to capture all temporal variants. So you could see a first season briefing room, or a second, or a third with the click of a button.

You're welcome, Donny. I just created job security for you for the next five years. (Don't forget the vents on the floor of the bridge in the turbo-lift alcove from when the sets were still over at the MGM-Culver studio.)
Greg Schnitzer
Co-Executive Producer
Star Trek Phase II

Last edited by GSchnitzer; June 24 2013 at 08:51 PM.
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