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Old June 23 2013, 12:06 PM   #41
Re: Do turbolifts have any sense?

Except of course people aren't going to use turbolifts for short journeys anyway, in all likelyhood will not use them to travel on the same deck, only from transfer from one deck to another.
But if the turboshaft layout is similar to what is shown in the above pictures (and those are actually a very good match to the actual sets, and to the way they shoot people going from place to place using those sets), then walking usually is not an option. The turboshafts get in the way and prevent direct walking beyond a few "blocks" or at most a quarter-segment of the circular corridors.

The time saving is when the ship is called to battlestations.
There in turn we run into the problem that a call to battlestations is the one time when the system could plausibly fail on you, catastrophically preventing the ship from achieving battlestations when half the personnel are stuck in jammed turbolifts...

Timo Saloniemi
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