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Old June 22 2013, 06:37 PM   #269
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

GSchnitzer wrote:
So, I don't understand. What is it about the chair "leg" that's closest to/right up against the wall that people think is odd? That it tapers like the other "leg?" What am I missing?
feek61 wrote:
I think they are talking about the thickness of the leg. The outer one looks to be a 1.5" - 2" thick and the other side near the wall looks to be only about .5" thick.
Yes, feek61 is correct. We were discussing the fact that the leg near the wall is thinner. I think it just looks weird because it makes the table asymmetrical.

blssdwlf wrote:
I always thought the thinner leg by the wall was for "attaching" to it and they didn't need the same support as the one opposite the wall.
^^That's what I was thinking as well.
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