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Old June 22 2013, 12:08 PM   #266
Co-Executive Producer
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

So, I don't understand. What is it about the chair "leg" that's closest to/right up against the wall that people think is odd? That it tapers like the other "leg?" What am I missing?
Greg Schnitzer
Co-Executive Producer
Star Trek Phase II
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