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Old June 21 2013, 10:46 PM   #259
wildstar
Lieutenant Commander
 
Re: TOS Enterprise Interiors -- Unreal 3 Engine

Robert Comsol wrote: View Post
Another thing is how to handle best the unseen areas which I believe contain a wealth of "discovery potential", i.e. should that (unseen) back wall remain blank or instead be covered with medical equipment drawers?
We see the back wall in Lights of Zetar. Kirk and Co. come in from a small hallway that doesn't seem like a main corridor but must be connected to one and cross the room to sit at the desk.
This is what I ended up with from that scene:
http://www.timpalgut.com/sickbay_zetar.jpg
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