Re: TOS Enterprise Interiors -- Unreal 3 Engine
Great work! (as usual I'm temped to add
Just a few things I wonder about
- In the first rendering (with the sickbay back wall) the panel (did they remove the whole wall panel from the Season One corridor?) in the side booth looks like it should be closer to the adjacent main corridor (looks like you fixed that in your latest post).
- You went for the sickbay appearance from "The Enterprise Incident". Did you favor this one because part of the "new" panel in "Turnabout Intruder" was covered by the 'medical crane'? (I wouldn't be surprised if feek61has already identified the item in other episodes)
- Is there a particular reason you omitted the 'medical crane' (introduced to the set in Season Two) and preferred the intercom panel instead?
P.S. I wonder if Shatner's white "body height booster"
should also reflect in such renderings.
"The first duty of every Starfleet officer is to the truth" Jean-Luc Picard
"We can't solve problems by using the same kind of thinking we used when we created them." Albert Einstein