Very nice work... there is one technical issue I was wondering if you could address, and then I have two thoughts to share:
On the underside of the primary hull, the spotlights just seem wrong. They seem to start from behind the light-source. Is there something I am missing to explain why the lighting seems to start a few feet closer to the center of the saucer than the light-sources would suggest?
As far as aesthetics:
Having the three portholes forward on the bow seems out of place given the otherwise TMP era placement of windows. That somewhat stands in my way of appreciating the bow views as much as I might otherwise.
I personally find the fan blades too jarring. I prefer a clouded bussard... or the version found on Enterprise NX-01... gives the appearance of a reactive torrid as opposed to some big mechanical structure that seems to serve no useful purpose.
Those are my perspectives on this ship, which I find to be an amazing work of art. I'll be super excited to see the physical model.
Yeah, I think every one of the spotlights is fudged, to get it to look the way that I wanted.
The way the lamps work in the software isn't really the way that a real light would work... that's why most ships and things even on TV shows now have impossible looking lights; if the actual light sources were where all the bulbs are, they wouldn't give the nice fan patterns we are used to seeing on ships. That being said, the lights are overlapping my physical lightbulbs, which should be impossible. I hadn't noticed that, until now.
I think that on the model for TMP, they used external lights and dental mirrors to light up the spots they wanted, for the same kind of reason.
As far as the Nacelle Domes go, some people like the clear ones with parts inside, some don't.
I think the ones on the physical model are going to look great though... I can't wait to see them.
Thanks for taking a look, and I'm glad you like it.