137th Gebirg wrote:
How would you handle traveling from deck to deck in the turbolifts? Does the Unreal 3 Engine allow you to select different levels from a particular transit point, or will you be relying on ladders and Jefferies Tubes for cross-ship travel?
Unreal 3 has level streaming capabilities, so it can seamlessly load different levels without the player being aware at all. I could load these levels from turbolift cars via scripting. The jefferies tube is a possibility, but would require a tad more headache. Either way, I haven't exactly worked out any details yet, and will cross that bridge when I get there.