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Old May 30 2013, 10:13 PM   #144
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Robert Comsol wrote: View Post
I just checked with the 1966 briefing room construction blueprint and a question popped up: Shouldn't all ceiling beams be parallel to the floor of the room?
They are all parallel. I think an optical illusion is making it look like the farthest one may not be, but rest assured, it is

Also, I agree with Robert Comsol about what Jefferies intended versus what we see in the series. I'm going to go with the impression we're given in the series.
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