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Old May 30 2013, 05:23 PM   #3
OpenMaw's Avatar
Location: Everett, Washington
Re: Trek XI/ID sound effects.

That's not a bad idea, actually. I was fiddling with the notion, and was able to pull some of the RAW wave files out of the game itself, unfortunately the tools required to do it are rather patchwork, and I don't think it's doing it 100% properly. The waves don't want to play in anything. Damn shame, too, because these are essentially the original film sounds in high quality.
"Paradise protests too much." SFDebris
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