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Old May 29 2013, 12:56 AM   #120
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

wildstar wrote: View Post
Have you thought about baking in some ambient occlusion? Does the Unreal engine have a shader node for that?
Unreal bakes ambient occlusion during lighting compiles. However, I have it turned off while working so that the compile times won't take as long. Rest assured that the final lighting compiles will have ambient occlusion turned on.
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