Robert Comsol wrote:
Comparing the screencap you provided with the 3D recreation yields some interesting discrepancies in the actual structure.
It's not perfect, no. But remember I've got to do things low-poly so that it renders quickly in-game and doesnt cause a lag in frame rate. I also used a few different screencaps from all 3 seasons as reference. Some of them had slight differences between them. The red area on lower part of the structure was present in a late season 3 screencap, and I liked it better because it gave some color variation to the object.