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Old May 15 2013, 10:54 PM   #89
Fleet Captain
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Location: Ocoee, Florida
Re: Making the Intepid Class Prototype (Sternbach)

Rick Sternbach wrote: View Post
JES wrote: View Post
By the way, Mr. Sternbach, if you happen to read this, I want you to know that the Nova and the Prometheus are among my favorite canon Starfleet designs, up there with the Sovereign class.
Thanks! Those two were the beginnings of a design cycle that ended too soon for me. But that's okay; I'm actually fiddling with a lot of the hull details that worked, and you may see the results somewhere down the road.

You're quite welcome. And if/when you do get anything else done, I'll be quite eager to look at them.

Rick Sternbach wrote: View Post
calamity_si wrote: View Post
Well Rick, I for one would be happy reading a thread with just your napkin doodles!

It's a crying shame that you never got to design any of the ships from Star Trek online. Some of those Klingon and Fed designs just don't look right!
Well, it's not for lack of trying to get involved, all the way back to talking to the Perpetual guys, which was like talking to a bunch of asylum inmates. Anyhow, I wouldn't be surprised if it really comes down to design and development folks wanting to play in the sandbox their own way, and I don't really have a problem with that. If game companies and others produce stuff that ticks the fan base off a bit, but still makes money, I suspect CBS won't yank on the reins. I think it's a bit like the Architect telling Neo "There are levels of survival we are prepared to accept."

Well, if Perpetual already had John Eaves and/or Ryan Denning on the design team at the time, then they probably felt that they qualified as being enough to get the job done well enough (though I can imagine that Eaves, Denning, and Sternbach would make a design dream team), and looking at the designs they were coming up with (and more importantly, the amount of work and detail that were going into them), they were probably right (though I'm still glad that Excalibur class didn't become the Enterprise-F; it would have made a fine alternate fleet command vessel/heavy cruiser/battleship, but not a fine Enterprise, though in the end, that is an opinion).

But Cryptic on the other hand is a completely different story. Now, before I go into how their first generation of designs were really quite badly designed, I should first say that I will say that without a doubt, their designs have drastically improved.

But Cryptic could have really used someone like you, especially to get them started with the first generation of designs. Many of the early designs were too chunky or had too many blocky design elements, which isn't really a good way to design a Starfleet vessel (this goes for many of the early variants and the Zephyr class and her blocky deflector module in particular), as opposed to being sleek looking like I expected, so I don't know what the designers were thinking when they went with those elements, and I wonder how long the conceptual process was, considering that I've only managed to find concept sketches for two Starfleet vessels, not counting the Enterprise-F/Odyssey class.
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