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Old May 15 2013, 06:17 AM   #47
Donny
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Location: Ocean Springs, Mississippi
Re: TOS Enterprise Interiors -- Unreal 3 Engine

Robert Comsol wrote: View Post
Just looking down the transporter room corridor with the A-frame, what depth do you estimate the distance between the A-frame and the turbo lift door to be?
I actually haven't worked out that bit yet. The wall and doorway that is there now is just temporary. I'll let you know the measurements I use as soon as I get it sorted.

I presume the ladder in the "environmental engineering booth" will be coming soon, and with the hole in the floor to allow access to the deck below?
Yes, for sure. You wouldn't happen to know of any good screencaps of the "hole in the floor", would you?

Simply fantastic! Do you already have the "inventory" for the door signage? I think we came across the subject in various Trek BBS discussions, but I haven't seen a compilation, yet.

For the briefing / rec room set I just instantly recall "Briefing Room 2", "Recreation Room 6" and "Computer Statistics" (right side exclusively).
I'm not sure what I'm going to do about signage yet. I've seen topics debating the system of room numbers and such, and I really don't feel like dealing with the headache that entails. This is in no way meant to be a deck by deck representation of the Enterprise, so I don't want to have to explain all my reasoning for "why I put what where". As long as I get the look and feel right, I'll be happy. I will also construct the decks with the goal of building a single-player game in mind, so I'll be placing areas where they best fit, keeping a balance between playability and what we see on screen. I know that the makers of Star Trek didn't have a deck-by-deck plan when making the show, so I won't either.

I should also mention, that this basic corridor arrangement will be used as a template for any other decks I feature. I'll make changes to each deck to make them unique.

blssdwlf wrote: View Post
@Donny - Looking great so far! You could do a variation of the rectangular light panels with narrow bracing as seen in the ceiling of the engine room with the occasional piping going around them. (That's how I plan to do mine.)
That's what I've done in the past with my older TOS builds, more or less. I find it hard, however, to imagine these rectangular panels giving off the colored spot light we see in the corridors
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