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Old May 14 2013, 01:09 AM   #21
3D-Freemason
Ensign
 
Location: Hollywood
Re: Robert Englan'ds STAR TREK: YEAR FIVE CGI with original cast voice

I Animated the entire thing in 3DS MAX.
Most of the Complaints here have been mentioned in the YouTube comments section and I have uploaded updates to show what changes are in the works. Body volume issues have been addressed by using dynamic cloth simulation for the shirts.

I used: 'Character Design Software' to help design a few of my 'Characters',,.. What's the problem with that? I've rarely seen anyone do more with these (base) characters than I have. Kirk is James base too (high-rez version)..
BTW - I used no-one's 'morph targets' on anything. I sat for weeks and months on end looking at reference material of their faces and slowly carving my best attempt of each character.

I finally got to see it now that I'm home.

I recognize a fair number of the models used. The bridge and phasers, possibly the communicators and tricorders look like the meshes available at Excalibur Productions. The engineering section and maybe aux' control by ALT1701. Chekov and Scott look like they were derived from the "James" mesh supplied with Poser since version 6. Uhura and Spock seem to be created with morphs by Mylochka (or variations thereof) applied to DAZ's Victoria 3 and Michael 3 respectively. I will admit that Kirk, McCoy and Sulu stump me. The alien may have been a substantially modified DAZ "Creeper", but I could well be flat out wrong.

The animation tools? I have no solid idea. I will say with confidence that neither Poser nor DAZ Studio could have created that volumetric "cloud" the ship encountered. Oh, I think the Enterprise may be Vektor's Constitution given we saw 8 impulse ports instead of the usual two.

Sincerely,

Bill

Last edited by 3D-Freemason; May 14 2013 at 12:52 PM.
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