Here's the video I promised, mainly showing off the blinking display screens. Again, special thanks to Will at TOSgraphics.com
for allowing me to use his research. I am not claiming these blink patterns and timing to be extremely accurate due to limitations with animated textures in Unreal 3. I'd go into a long explanation but I suppose it's not necessary, as these are as close as I could get them, and they will have to do.
Watch it in 1080p!