last year I posted this thread here
covering my progress of trying to build the interior of the Enterprise D in the Valve Source Engine. I gave up fairly fast due to the clunkiness of the engine (I love the Source engine, but not for something like this sadly).
I've been toying with the idea of starting the project back up for months, just for my own amusement if nothing else and yesterday I started looking into CryEngine 3 in the hopes of seeing if the engine would be suitable for this.
I think it is! The following video is a few hours progress today (importing some of my assets from the Source Engine project).
I know this doesn't contain a lot of content, but I'm new to this game engine and I reckon this is gonna take me some time :-/
Anyway, have a watch if you like and let me know what you think. I'll keep this thread updated with progress.
Love the concreteness of the corridor. I'm curious - how screen accurate are your colors? I think once you start varying your materials, it will really come alive.