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Old April 29 2013, 03:38 PM   #39
Kelthaz
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Re: Regarding next X-Box and "always online"

Robert Maxwell wrote: View Post
Also, it's worth keeping these things in perspective. There was voluminous complaining about the PS3's price and using it as a BR trojan horse. In the end, it still edged out the 360, because it turns out complaints on the Internet represent only a tiny fraction of a product's total market base.
Sony utterly dominated the gaming industry with the PS1 (100m), the PS2 (150m), and dropped hard with the PS3 (77m). That's 70 million lost consumers between generations. Not to mention that within 2 years of release Sony lost all their profits from the PS2. No, I'd say those complaints were a little more mainstream then you think they were.

Hell, the 360 still managed to move plenty of units even though it had severe manufacturing defects that, at one time, were bricking about half the consoles sold. You'd think that would be unforgivable, but nope. They still sold, and continue to sell.
Why would it be unforgivable? Microsoft spent billions to rectify their mistakes and newer models of the 360 do not have this problem. It did hurt them, but manufacturing defects are a little more acceptable today given the complicated technology.

What I can say with some confidence is that, if the console turns out to have such a requirement, it will not impact sales to the degree people here assume it will. And that is for one simple reason: people willing to take the time to complain in detail on the Internet are more savvy and demanding consumers than 90% of the people who are going to end up buying and using these consoles.
The average consumer isn't an idiot. They will ask their more gaming-savvy friends about the new Xbox. They will read articles on NBC, and MSN bashing the always online Xbox. It won't kill the Xbox, but if you don't think it will sway consumers to purchase a PS4 instead I don't know what to tell you.

Do you think most people buying 360s and PS3s knew or cared about the BR vs. HD-DVD format war? Nope. Do you think most knew or cared about the PS3's dramatically more complex hardware which made it difficult to develop for? Nope, they just cared about how much it cost and how expansive the library was.
Right, but they do care about the effects of those issues. A smaller install base due to a high price point at launch and a more complex architecture means fewer games from publishers. The PS2 had 3,857 released games. The PS3 currently has 772 games. The 360 currently has 952 games.

Just look at how badly the poorly thought out architecture of the Saturn hurt Sega.

What did people care about? Curiously enough, the extended PSN outage. Turns out people actually like always being connected, and get upset when they suddenly can't be, to the point of Sony giving people free stuff to placate them.
Interesting interpretation of events there. If there was mass outrage at the PSN outage, how do you think people will react if Microsoft's servers suffer a similar outage and consumers aren't even able to turn their consoles on?

Your average consumer wants to be more and more connected, not less. This is why I don't expect "always online" to be nearly as much of a dealbreaker as is constantly being speculated in this thread.
They want the option to be more connected, but they don't want it forced upon them.
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