Thread: Mass Effect 3
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Old April 11 2013, 08:49 PM   #2167
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Re: Mass Effect 3

Angel4576 wrote: View Post
I think it depends on what you did with the Collector base. If you saved it back in ME2 then yeah, there's no way that the Council, and by extension the Reapers, won't know that Cerberus are there. If, OTOH, you blew it up then it's not so obvious that Cerberus have been completing operations through the Omega 4 relay post ME2. From memory Shepard is surprised when they find part of the Human reaper aboard Cronos Station.
Well the thing is, since TIM had been under reaper influence since just after the First Contact war, anything he knew, they knew. So destroying the base or not makes no difference. Indeed, how do you think the reapers found out about and dealt with Sanctuary's breakthrough so quickly? Through TIM.

As Shepard's line RE: the human reaper embryo corpse: IIRC, she just says she's surprised they managed to salvage *as much* as they did, not that they salvaged anything at all. Plus of course it's no secret on Omega before the invasion that Cerberus were coming and going through the O4R, so I'm sure even without TIM or indeed the Adjutants or any other active Reaper tech (like the Oculus fighters for example) word would have gotten back to them through indoctrinated agents. Hell, just simple deduction. Any hint of reaper tech and Cerberus is on it like moths to a flame. It doesn't take a billion year old AI with the collective processing power of tens of thousands of ancient civilizations to figure out that Cerberus would have *some* kind of presence there.

In previous cycles the Reapers obtain their knowledge of who is where through the Citadel trap. Even though this didn't work in this cycle, the Reapers still achieve the same goal when they capture the Citadel at the end of the game. Of course that knowledge is imperfect, based entirely on what the Council/Citadel races/archives are aware of at the time of the Reapers taking control. Hence, if no one knew that Cerberus were going through the relay then it's questionable as to whether the Reapers would know. It's debatable whether the Reapers even knew where Cronos Station was. This was pretty much how the Ilos Protheans survived - records of their existence were destroyed when the Reapers took the Citadel in that cycle, and as such, Ilos was overlooked/forgotten/missed.
Yes and no. Getting hold of census data and the like by taking the Citadel straight away gives them a rough snapshot of the galaxy at the time of their arrival. This no doubt allows they to better plan their patterns of attack, pick priority targets and where to leave certain areas free to drive indoctrinated refugees into and ferret out any hidden sanctuaries. I don't think for one second that they depended on it too much though. It's just a tool for increased efficiency.

As for their knowing the current location of Cronos (according to the books, it moves periodically); see above.

TBH, there are problems, but it's still a plot that I'd have actually preferred than the one we got in-game.
Well, let's be honest, just about anything would have been better, no?

Re the other point - I think they probably feel that they did as much as they could given the time constraints. I don't think it takes a genius to conclude that if you'd offered BW three months to get everything ironed out then they'd have snapped your hand off. Bottom line is, EA gave them one extension and by the looks of it weren't prepared to give them another one. At that point it was a case of finish the game as best they could. That's how From Ashes got separated out from the main game, and it wouldn't surprise me if they cut Omega early on as well for the same reason (before the first extension WAS granted).
Oh absolutely and really, while the final product was incomplete, at least it wasn't *broken* in the technical sense. The failure was one of storytelling, not game mechanics, which is more that a lot of recent games can say.
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