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Old April 4 2013, 04:08 PM   #39
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Location: NY
Re: Refit Enterprise Interiors (WIP) - Unreal 3 Engine

But that's what I don't get - assuming the width of the floor is the same in both, why should the walls angle differently depending what style wall is opposite it? Besides, if the idea was to allow shoulder room for side-by-side traffic, then the whole design is upside-down anyway - it should be wider at the top and thinner at the bottom.
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