View Single Post
Old March 30 2013, 10:31 AM   #3318
intrinsical
Commodore
 
intrinsical's Avatar
 
Location: Singapore
Re: Star Trek Online Discussion Thread (now free to play!)

mic of orion wrote: View Post
intrinsical wrote: View Post
I got my Vesta two weeks ago for my new character and am loving it. Even though it is still using common white turrets and store bought deflector, shields and engines, its still putting out an amazing 4.8k dps an Infected Space Elite run.
4.8k dps,

I woldn't pay too much notice on what dps you get, its what actual damage you do to the enemy is what counts.

Done so many stf;s by now that I am cringing my teeth and hope we make it through when vesta, sovie, and other large ship shows up on our team, i am like, hope he is really good or we're busted.

Give me small tactical escort any day, I'll actually record few stf missions to show you what i am on about. Expecially when we're doing ISE, large be it Klingon, Fed, Domi, ships take like 50-70% more time to do same task someone with small defiant or a bug, really annoying when yo're pressed for time.


Also programs that do dps count are all rubbish, we tested few and all of them gave different results for the same mission, in one I cam 2nd and another i came 3rd and in one i came last, and we did KASE, btw I took left gates on my own before 3 players took right gates (20 seconds) and I still came 2nd and 3rd on dps count, not sure how you explain that, but I find it odd that little moi can do a job of 3 players, ok 2 and half, one player was doing it part time he was taking down probes and hitting gates.
Your assertion that dps parsers are rubbish is totally unfounded, and the reason is really simple. Your mistake is using KASE for dps parses.

The combat log generated by you is centered around your ship. Combat events that happen far from you will not be recorded in your own combat log but may be recorded on a teammate's combat log because he is nearer to the source of the combat event. This means that for a map such as KASE where the team is forced to split up, the combat logs for players on the left will end up being very different when compared with players on the right.

It is not the dps parser's fault. Even if you each used the exact same dps parser to parse your own KASE combat log, each person will still get very different dps figures.

This is why we usually only use ISE for dps figures and never use KASE or CSE.

mic of orion wrote: View Post
I woldn't pay too much notice on what dps you get, its what actual damage you do to the enemy is what counts.

Done so many stf;s by now that I am cringing my teeth and hope we make it through when vesta, sovie, and other large ship shows up on our team, i am like, hope he is really good or we're busted.

Give me small tactical escort any day, I'll actually record few stf missions to show you what i am on about. Expecially when we're doing ISE, large be it Klingon, Fed, Domi, ships take like 50-70% more time to do same task someone with small defiant or a bug, really annoying when yo're pressed for time.
I just want to say it is the player, not the ship. Take me for instance. I have 5 fed characters, each commanding a different ship including an Atrox, Armitage, Galor, Mobius and Chel Grett. Yet every single ship one of my ships easily out-damage the typical escort you find in pug STFs.
__________________
USS Sentinel, Luna Class (STO)

Last edited by intrinsical; March 30 2013 at 02:34 PM.
intrinsical is offline