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Old March 30 2013, 02:33 AM   #155
Pumpkin Spice Bacon
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Location: Kansas City
Re: The new SimCity...*sigh*

JarodRussell wrote: View Post
Haggis and tatties wrote: View Post
I gave up with this at present because no matter how many roads i makes my city population keeps getting sick and dying from all the uncollected trash, regardless of how many empty roads i have, the AI always seems intent to ignore all the open ways avalible and just sit in one big traffic jam, no matter how many times i open up new ways to travel, like a big magnet pulls all the traffic to one place all the time. lol
The AI stupidly follows the shortest path, and ONLY the shortest path. New and possibly longer roads will be ignored.

The game logic is so simple, it's almost incomprehensible how that could have happened. It's really not that hard to get an AI looking at weighted graphs. Shortest path AND traffic load for instance.
The path finding in SC4:RH with NAM seems seriously more complex and realistic compared to what goes on in SC('13).
Just because it's futuristic doesn't mean it's practical.
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