I'm a software engineer and working on a way to select and move objects in a 2D environment on a Touchscreen with very high accuracy.
In "Star Trek Voyager - Technical Guide Version 1.0" by Rick Sternback and Michael Okuda, page 16 (see 1) I came across the "Joystick Pad" that is used to navigate and possibily launch torpedos/fire phasers on board Voyager and the Enterprise in Star Trek Nemesis (see 2, time stamp 1:01 and following).
See 3 for a redrawn version of the control.
I am wondering how this (fictional) user interface control is supposed to work. I understand the horizontal and vertical scrollbars are used to do x and y translation (see 4, page 38). What functionality do the other buttons serve?
- What is the logic behind the control?
- Is there any reason why in the Nemesis scene Worf activates the left side of the control and suddenly the right side changes color to gray?
- Are there any thoughts behind lcars color coding in the show other than switching to red for a code red?
I would appreciate any response.