Maybe for a fan film that's high, but it's still a low budget film.
My comment was more in reference to this:
Wired.com Making Of wrote:
When Derek Van Gorder and Otto Stockmeier decided to make a science fiction short about a mutiny on an interplanetary warship, they didnít have the funds for CGI. They did, on the other hand, have access to the digital cameras that are part and parcel of any contemporary filmmakerís toolkit. So they eschewed the digitally rendered graphics that are ubiquitous today, and instead set out to combine classic in-camera special effects with the advanced low-light filming capabilities of the latest cameras. The result: a unique science fiction vision for their film C 299,792 km/s, released yesterday.
Which strongly implies that model work was intended to be a cost saving
Perhaps that was just spin added by Wired? But I just don't see how a DSLR based motion control rig would cost less than producing a handful of simple space shots in their 3D program of choice.
Not only that:
When Charles Adams came on board to actually build the ship, he used my fatherís 3D model to re-build it once again in Rhino, adding a lot more amazing details, but more importantly this allowed him to produce accurate shapes for laser printing. Basically, with the Rhino 3D model Charles was able to generate a base kit of laser cut parts, much like a model kit you might get in a store. He then kit bashed all the amazing intricate details onto this base.
They built the ship in 3D anyway to block out the physical model, so they had already invested in a 3d modeling program at that point and
had a screen ready 3D model.
It sort of undermines the coolness factor by pretending that they used models just to save money (especially when it must have cost them more to do it this way) rather than acknowledge it was a deliberate stylistic choice.
I'm not sure how well my point came across originally.